Github is often used by modders to release beta versions and final versions of their mods, however as each modder has their own profile it's hard to provide a central link.(ensures that all mods are linked back to the original modder).List of other safe sources for mods, posted by creator Erik: YESMODS - They have a large database of tested mods but are no longer testing new mods. GIANTS Official ModHub - Run by GIANTS, only hosts mods that have been vetted by the Farming Simulator team, also the only source for mods on consoles In the meantime, jump into the latest and greatest with Farming Simulator 19, priced from $40 on Xbox One, PlayStation 4, and PC.There are hundreds of different mod sites out there, hosting thousands of different mods and maps, but which are trustworthy and reliable? Below are some links to those that we would recommend. With new expansions packs also on the horizon, Giants Software has some impressive challenges ahead amid its current successes. If it's going to be coming soon, but not very very soon." The acres aheadįrom its esports origins to maintaining traction, Farming Simulator has a big year ahead. It's something we have discussed and have considered. I'm not sure it's in the pipeline right now, I'm not exactly sure of the status of this feature. "That could be really something that we can imagine, absolutely. Third-party developers with PC origins are among those onboard, and Le Tensorer believes it's an ideal pairing with Farming Simulator. Wrapping our time with the Farming Simulator duo, the studio also touched on Microsoft's latest Xbox and PC bridge, with full mouse and keyboard support to Xbox consoles. "We worked with them all along production because we have a lot of DLC, so we do with them all the time, so there is a trustful relationship created." The studio's existing strong relationship with the platform holder was also key, as Sodoyer highlights. And we have proven we are really professional at all aspects. "At the beginning, there's always a bit of suspicion because sometimes people think that developers can be unprofessional But we're not just developers, we have a select model for our whole game, we're quite a big developer compared to some others. Le Tensorer affirms Microsoft has remained supportive along the way, even with the early challenges at launch. "All the mods are curated by us, so we can push them directly without going through some form of certification process via Microsoft, because obviously, that would be too long."Īmong the first to ship mods on Xbox One with success, Giants Software has bolstered an already thriving component of Farming Simulator. "We proved what we have on the IT side, show that we're safe, have good servers, and have mod curation – something that is key." Giants Software cooked with a deal with Microsoft to handle curation internally, vital to making mods feasible. "For modding on the console, we had to explain to Microsoft that we can deliver mods of quality with security," Le Tensorer clarifies. Democratizing content creation still comes with significant risk, battling with the rigorous certification process enforced on Xbox One software. While still far from commonplace, modding has injected new vitality well-beyond studio expectations. Microsoft is at the forefront of console mods, often giving developers increased flexibility over the PlayStation 4. "We had to explain to Microsoft that we can deliver mods of quality with security." Giants Software is now among the few experimenting with full-fledged third-party console mods, alongside Bethesda and Paradox Interactive. Highly-curated and polished content are fundamentals on a console, yet Farming Simulator 17 become one of few modifiable games, exploiting the shared architecture of current-generation consoles and PC. After securing roots on PC, modding on console has established a key differentiator for the series.
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